Dog Training Course

An accessible training program that can be added to any dog rescue’s current website.

End-to-end app/course design, independent study

UX/UI designer, Learning Experience designer

Figma, FigJam

12 weeks

Goal

Provide dog rescue clients with the essential knowledge, tools, and resources needed to train their newly adopted pets, strengthening their bond and preventing common behavioral issues from occurring.

Outcome

Successful course completion leads to confident pets and pet owners, improved pet-owner relationships, decreased behavioral issues, and a lower rate of dogs being returned to shelters.

Challenge

People feel unprepared and unsupported after adopting their dogs, causing them to return their dogs to already overcrowded rescues.

Many people who adopt dogs from rescues lack the necessary knowledge and resources to train their new pets properly. As a result, these dogs frequently develop problematic behaviors, causing frustration and dissatisfaction for adopters. How might dog rescues provide more effective support to their clients, improving the adoption experience and reducing the likelihood of returned pets?

Key pain points from user research:

1

Lack of Support

Dog owners felt unsupported and unprepared to handle the unique needs of their newly adopted pet. They wanted more resources and guidance to help them with the transition.

2

Information Overload

The abundance of resources available on the internet left new dog owners feeling overwhelmed and confused. There were so many options that they did not know where to start or who to trust.

3

High Cost

Hiring a trainer after problem behaviors arise can be more expensive, and it takes more time and effort in the long run.

4

Buyer’s Remorse

Dogs who develop common problem behaviors are often returned to shelters, which is a significant issue for dogs, their owners, and shelters.

Competitive and Comparative Analysis

Most rescues' resources are disorganized, cluttered, and unengaging.

Key findings from a competitive audit of 15 local pet rescue websites:

Usability Issue 01

Disorganized Resources

Many rescue websites do not provide a clear starting point for new dog owners. Their resources consist of disorganized links to external sites without any discernible hierarchy.

Usability Issue 02

Unengaging Content

The links provided are text-heavy and not engaging. In addition, numerous broken external links make the information unreliable and frustrating to access.

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View Competitive Audit
Solution

A training feature that can be customized and easily added to any rescue’s existing website.

This feature provides adopters with the necessary knowledge and resources to effectively train their newly adopted dogs, promoting a positive adoption experience and preventing problem behaviors from developing. The goal was to develop a structured and easy-to-use introduction to dog training that would help owners feel more confident and less overwhelmed after bringing home their new dog, leading to customer satisfaction post-adoption.

Training Dashboard

The dashboard is logically structured, with a simple and intuitive interface.

Learners can easily resume from where they left off and track progress, helping them stay motivated and focused on their learning goals.

Although the program is designed to be completed in a month with each course taking a week, learners can go at their own pace and schedule.

Completing Lessons

The course is broken down into lessons that are easy to follow and navigate.

Each lesson has a clear structure with defined learning objectives and instructional resources that accommodate different learning styles.

The lessons are strategically sequenced to build knowledge progressively, making this course effective, engaging, and memorable.

Course Completion

Celebrations at the end of each course is a way to recognize and acknowledge progress. It provides learners with a sense of accomplishment, motivating them to continue pursuing their learning goals.

Opting Out

Learners can opt out of courses, allowing them to customize their learning experience to better suit their needs.

A confirmation screen prevents accidental opt-outs and ensures learners are intentional about their decision to opt out.

Process

Research Insights

When clients feel unsupported, both rescues and clients suffer negative consequences.

I conducted research to answer the following questions:

Insights from Research:

  • Adopters often feel overwhelmed with the responsibility of training their new pet and may lack the knowledge and resources to do so effectively.
  • Dog rescues may not have the resources to provide in-person training and support to all newly adopted dogs and their families.
  • Early, consistent training benefits not only dogs and their owners but also helps dog rescues save resources and focus on their mission of helping more dogs find great homes.
  • Science-based training techniques are the most effective way to train dogs and build a strong bond with their owners.
Empathy Map

Creating an empathy map helped me gain a deeper understanding of users.

I used the insights gained from the user interview to create an empathy map. It helped me put users’ feedback into a format that was easy to understand and reference during the design process.

Persona

Creating a persona helped me identify and prioritize the users' pain points, goals, and motivations.

I created user personas to create more empathetic and relevant designs that met users' specific needs. These personas represent the target audience, which helped me picture users in a more human and relatable way.

Journey Map

Building a journey map was a useful tool for designing a more user-centered and effective product.

Developing a journey map helped me gain a deeper understanding of the user's experience. Mapping out the user's interactions with the rescue allowed me to pinpoint the problematic areas, identify the crucial touchpoints, and uncover areas of opportunity.

Storyboards

Storyboards helped me visualize my ideas before I began prototyping.

Storyboarding was a valuable tool in my project as it allowed me to gain a comprehensive overview and identify potential issues before prototyping the final product. Initially, I planned to design the product for the web since it would be an additional feature to a rescue's existing website. However, after storyboarding, I realized that most people would access the program on their mobile devices, especially when training their dogs. This realization prompted me to modify my design approach and create a mobile-friendly version of the product.

Big Picture Storyboard:

Close-Up Storyboard:

Wireframing and Prototyping

I used feedback to iterate on designs and create a simple and user-friendly interface.

Throughout the wireframing and prototyping process, I continued to gather feedback from users and product designers, making adjustments to the design based on their feedback. This ensured that the final product was intuitive and met the needs of the target audience.

Usability Testing

I ensured that this training feature was effective and met the needs of its intended audience.

1

Unable to track progress

In general, users want to be able to track their progress throughout the course, even while they’re in the process of completing a lesson.

Before: Users could not track course progress while completing lessons and had no context for where in the course they were.

After: The prototype was improved to include a progress bar at the top of each lesson.

2

Opting out is not intuitive

Users want want to know that opting out of a part of the training  program is available to them. They want to be able to opt out easily.

Before: Users had to click the down arrow in order to find the opt-out button.

After: Opt-out appears on the minimized course card, a prominent location.

3

Interactive elements are not accessible and informative enough

Users want to easily access and interact with course content. They want to see more consistent interactive elements.

Before: Users had no context for which course they would be getting into when clicking the ‘Next Course’ button. Users also noted that the button sizes and touch targets were small and did not meet accessibility standards.

After: The new design lets users know the specific course that is up next and prioritizes accessibility. Buttons, text, and font sizes comply with design standards for accessibility.

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Instructional Strategies

This program leverages instructional strategies and adult learning theories to enhance learner engagement.

This program is designed to address the immediate and practical needs of dog rescue clients. Clear learning objectives, practical applications, and the use of real-world scenarios ensure that the content is relevant and meaningful, driving motivation and engagement. By understanding and catering to the unique needs of adult learners, the program successfully provides dog rescue clients with the tools and knowledge to train their pets, ultimately contributing to the well-being of both the pets and their owners.

Key instructional strategies utilized:

Modular Learning

The program is divided into bite-sized modules, each focusing on a specific aspect of dog training. This structure allows learners to progress at their own pace and revisit modules as needed, which aligns with the self-directed nature of adult learning.

Self-Directed Learning

The program allows learners to choose their learning paths based on their needs and prior knowledge. Learners can opt out of courses, allowing them to customize their learning experience to better suit their needs.

Contextual Learning

Real-world scenarios simulate common challenges faced by new dog owners (e.g., dealing with separation anxiety, introducing a dog to new environments) and guide learners through step-by-step solutions.

This method encourages critical thinking, problem-solving, and increases confidence in applying what they have learned. It also improves knowledge retention.

Interactive Multimedia

The course incorporates videos, infographics, podcasts, articles, and interactive quizzes. Multimedia elements cater to various learning styles and keep the content engaging. Videos demonstrate training techniques in real-time, while quizzes reinforce learning and assess comprehension.

Reflection

Key Takeaways

Designing the online training program for dog rescue clients was an exploration of responsive design, user-centered adjustments, and iterative improvements. This experience reinforced the importance of targeted enhancements to solve usability challenges, significantly improving user experience without a full redesign.

Leveraging my teaching background, I structured the course to simplify complex dog training concepts into accessible formats like short videos, checklists, and podcasts. By focusing on clarity and engagement, I aimed to motivate users to apply the training effectively.

01

Meeting the needs of a diverse user base

Balancing content to be accessible and valuable for both novice and experienced dog owners was challenging. To address this, the program included customizable learning paths and a variety of content formats (text, video, interactive elements) to cater to different preferences.

02

Balancing educational depth and usability

Striking the right balance between in-depth educational content and a user-friendly interface was complex. Iterative testing and user feedback were crucial in refining the interface to ensure it was intuitive without compromising on the richness of the content.

03

Building a flexible and adaptable design system

I needed to build a design system that could be quickly customized to meet the unique needs of each dog rescue, while still retaining the core framework, key features, and essential interactions. Thorough testing was critical to verify that the system was robust enough to handle various design systems and user flows.